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Megaman x buster shot megaman x buster shot sprite sheet
Megaman x buster shot megaman x buster shot sprite sheet










The Tiranos enemies can come in one of four colors based on its subtype, one of which is never used (use Pro Action Replay (PAR) code 7E0D2303 in the early prototype to make the first Tiranos in Wheel Gator's stage use the fourth palette). There's also a blinking animation that was taken out to save space in the ROM / VRAM. Scriver has a duller palette in the earlier prototype. Refleczer's beams are darker in the prototype and lack a bit of detail in the middle. This was fixed in the final game, which also brightened up Refleczer's metal base. The redesigned version appears in the later prototype, but the horizontal variant actually retains the beady-eyed design for a single frame. These changes were made to reduce the size of Refleczer's tileset in the ROM and in VRAM. Its shining animation is also different: In the earlier design it covers up most of the brain, but in the final version the shine completely envelops the brain.

megaman x buster shot megaman x buster shot sprite sheet

Refleczer has a slightly different design in the prototype It has two small, beady eyes instead of one large eye, and that purple thing that charges it up is a long tube instead of three small spheres. In later versions, the Installer blocks aren't animated the space taken up by those tiles is instead used for debris. In the early prototype, the Installer blocks animate when they move but simply explode when they're destroyed. The final game only stores the left half of Croak Hopper's spring in its tileset and then mirrors the right side, losing a small amount of asymmetry in the spring's shine to free up space in VRAM and the ROM. The large Croak Hopper's back was widened to cover up more of the small Croak Hopper's platform, while the small Croak Hopper's back was slimmed up a pixel or two.

megaman x buster shot megaman x buster shot sprite sheet

The Barrier Attackers have a warmer palette in the early prototype.īlecker is missing its "eye" in the early design.

megaman x buster shot megaman x buster shot sprite sheet

This is the only sprite that has the longer prongs they were shortened to match the helmet's design in the rest of X's animations.Īclanda's tail is one tile taller than it should be in the prototype after it's destroyed, the base of the tail is destroyed too, leading to this strange sprite.īarite Lastar's lasers are twice as big in both prototypes. While dashing, the prongs on X's Second Armor helmet are longer in the early prototype. The final Ride Chaser sprite adds a proper edge to the front of the seat. The early prototype recycles the boss icon from the first game, while the icon in the later prototype and final game changed the nebulous skull to a more distinct Sigma emblem.












Megaman x buster shot megaman x buster shot sprite sheet